If you remember, I wrote a post about Virtual Environments in Xbox LIVE a while back for the Xbox Engineering Blog. This time, I’m glad to share a new article co-authored between my friend/co-worker John McPherson and me regarding how game developers are able to enable custom, game-specific features for Xbox LIVE using something called XLSP! Check out the article here: http://www.xbox.com/en-US/Live/EngineeringBlog/072810-DevelopersCustomizeLive