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Entries for the ‘Game Development’ Category

Global Game Jam 2011 – Culling of the Killer Rabbits!

After a weekend of game development madness, our game is complete! It is possibly the strangest, bloodiest game I’ve created but it looks great and is quite addictive so I am very happy with what we made. Go download and play Culling of the Killer Rabbits!

Global Game Jam 2011 – Day 1

Wow, has it really been so long since my last update? Happy 2011, everyone! This weekend is this year’s Global Game Jam and I am excited to be participating again. Last year, I worked on a project called Skunkoffee with a couple folks and some of the same people I met last year are now [...]

Microsoft Surface Game: The Juggler

I recently decided to make a game for the Microsoft Surface for a touch-enabled game competition held this month with the Game Developers group at MS. The idea boils down to a multi-touch, co-operative pong with two modes of play. There is a Contain game mode where you try to contain various bubbles that spawn from [...]

Hungry For Healthy! now on Apps for Healthy Kids!

Hey everybody, It’s about time I gave another update. I’ve been quite busy with work for the past few months but outside of that, I’m happy to announce that the Munomic team that I mentioned a bit earlier now has released its first game, Hungry For Healthy! We’ve been working on it through the last [...]

Global Game Jam 2010 & Skunkoffee Presentations

Wow, I can’t believe more than 2 months have passed since the game jam already! It’s been busy for me at work and with game development and there is a lot to update about. For now, here’s the post I had in my drafts folder. =) Here are Skunkoffee videos from the final day presentations:

Global Game Jam 2010 Final Day!

So the deadline is now over and submissions are in. We’ve finished our game and are fairly proud of what we got done in 48 hours. (Global Game Jame 2010 Link) And now presenting… Skunkoffee! Download Link: Skunkoffee (v1.3) [Requires XNA 3.1 Runtime & Xbox 360 Controller(s) to Play] Skunkoffee Soundtrack available for download on the Skunkoffee [...]

Global Game Jam 2010 Day #2

Another quick update as I get ready to head to bed/watching the Australian Open Federer-Murray Finals after getting just an hour of sleep since this event started. If you saw the third photo on my previous post, you saw a whole bunch of TO-DO post-it notes . Here is the follow-up picture after today: Our game [...]

Global Game Jam 2010!

The Global Game Jam 2010 has kicked off this weekend! 48-hours of rapid game development and as I am writing this post, I am taking time out of that precious development time, so I’ll make this post quick. We’re working on a game currently titled “Skunkoffee” about running a coffee shop and competing against your [...]

Happy New Year + Milestone #2!

Happy 2010, everyone! We’re looking forward to a wonderful and exciting new year and hope for the best to all of you! As for me, I’ve been working on the robot game (as mentioned in previous posts) with my brother during my free time and on vacation during this holiday season, which leads to the update [...]

Gamasutra: Achievement Design 101

Here’s an interesting article on Gamasutra about Achievements that I think is a must-read for game designers: Achievement Design 101 Every game on the Xbox 360 (with the exception of Xbox LIVE Indie Games) ships with achievements and games have used this functionality in many ways to both their benefit and their detriment. For example, [...]