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Entries for the ‘News’ Category

It’s Virtually Xbox LIVE

Happy post-tax day! As some of you may know, I work on the Xbox team at Microsoft. Last month, I wrote a blog for our team’s Xbox Engineering Blog on our virtual environments and how our engineers go about developing and testing Xbox LIVE features. Check it out! http://www.xbox.com/en-US/live/engineeringblog/virtually-xbox-live.htm

Global Game Jam 2010 & Skunkoffee Presentations

Wow, I can’t believe more than 2 months have passed since the game jam already! It’s been busy for me at work and with game development and there is a lot to update about. For now, here’s the post I had in my drafts folder. =) Here are Skunkoffee videos from the final day presentations:

Global Game Jam 2010 Final Day!

So the deadline is now over and submissions are in. We’ve finished our game and are fairly proud of what we got done in 48 hours. (Global Game Jame 2010 Link) And now presenting… Skunkoffee! Download Link: Skunkoffee (v1.3) [Requires XNA 3.1 Runtime & Xbox 360 Controller(s) to Play] Skunkoffee Soundtrack available for download on the Skunkoffee [...]

Global Game Jam 2010 Day #2

Another quick update as I get ready to head to bed/watching the Australian Open Federer-Murray Finals after getting just an hour of sleep since this event started. If you saw the third photo on my previous post, you saw a whole bunch of TO-DO post-it notes . Here is the follow-up picture after today: Our game [...]

Global Game Jam 2010!

The Global Game Jam 2010 has kicked off this weekend! 48-hours of rapid game development and as I am writing this post, I am taking time out of that precious development time, so I’ll make this post quick. We’re working on a game currently titled “Skunkoffee” about running a coffee shop and competing against your [...]

Happy New Year + Milestone #2!

Happy 2010, everyone! We’re looking forward to a wonderful and exciting new year and hope for the best to all of you! As for me, I’ve been working on the robot game (as mentioned in previous posts) with my brother during my free time and on vacation during this holiday season, which leads to the update [...]

Gamasutra: Achievement Design 101

Here’s an interesting article on Gamasutra about Achievements that I think is a must-read for game designers: Achievement Design 101 Every game on the Xbox 360 (with the exception of Xbox LIVE Indie Games) ships with achievements and games have used this functionality in many ways to both their benefit and their detriment. For example, [...]

Christmas Season Is Here!

I hope everyone had a wonderful Thanksgiving! My brother, Daniel, and I’ve been busy working on the our game and have been going through a couple of gameplay prototypes. We’ve gone through several iterations of gameplay involving battery powered robots and the storyline, and now we feel comfortable with our latest gameplay idea. Our next milestone is [...]

Oscar The K9

This was too funny not to share. While some guy named Greg was sleeping, his dog decided to chew on his Xbox 360 controller and managed to purchase some Microsoft Points (Xbox LIVE currency) and went on to spend $60 through Greg’s account. The happy ending: Microsoft refunded the money from Oscar’s purchases and sent a [...]

A Sneak Peek…

into my current game in development, where we hit our first milestone yesterday. It involves a robot! Here is a teaser mini-screenshot of the Object Editor created for this game. More to come soon!