Another eventful few weeks have gone by and it’s April! With that in mind, here are some updates: sin(Surfing)‘s statistics have been released and we learned that we received ~80,000 downloads and had about a 3% conversion rate so HUGE thanks to everyone that bought the game! BattleSweeper unfortunately did not do nearly as well [...]
Entries Tagged ‘BattleSweeper’
My friend Alex posted about BattleSweeper on his site, Another Early Morning, and it’s a much better description of the game than I’ve written so go check it out! By the way, while you are at it, you should also take a look at the game he is currently finishing up: Shade Shade from Alex [...]
Hey everyone! It’s been a pretty hectic week around here (not from BattleSweeper, fortunately) but I am excited to announce that our game has been approved and is finally available for everyone to download, play, and hopefully buy! So go check it out from XNA Community Games! And as the title mentions, our studio website [...]
We’re reaching the final stage of BattleSweeper! We will be launching the game and Studio website in the next few days, so to tease everyone a bit, here is the box art and some new screenshots!
Happy February, everyone! I can’t believe the new year is already in full swing. Well, just as an update to everyone, Studio Guinea Pig’s first game, BattleSweeper, is getting ready to be put up for review very soon and we are just wrapping up last bits, after long sessions of testing the multiplayer and adding [...]
Today we hit our Playtest #1 milestone with our next game to be released for the XNA Community Games platform, BattleSweeper. It is a re-amped version of the classic minesweeper game featuring four multiplayer modes along with of course the single player game. The game is set to release soon but we won’t give a [...]
Just a quick update to the latest on sin(Surfing): Take a look here! More news to come on the upcoming game, BattleSweeper, so keep an eye out!