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	<title>The Official Website of Raphael Mun &#187; ecosystem</title>
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		<title>Gamasutra: Achievement Design 101</title>
		<link>http://www.programexperts.com/2009/12/03/gamasutra-achievement-design-101/</link>
		<comments>http://www.programexperts.com/2009/12/03/gamasutra-achievement-design-101/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 21:14:16 +0000</pubDate>
		<dc:creator>Raphael</dc:creator>
				<category><![CDATA[Game Development]]></category>
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		<category><![CDATA[Avatar The Last Airbender]]></category>
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		<category><![CDATA[Trophy]]></category>
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		<description><![CDATA[Here&#8217;s an interesting article on Gamasutra about Achievements that I think is a must-read for game designers: Achievement Design 101 Every game on the Xbox 360 (with the exception of Xbox LIVE Indie Games) ships with achievements and games have used this functionality in many ways to both their benefit and their detriment. For example, [...]]]></description>
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